JUNO-G

about sampling

about sampling

9 Apr 2010, 03:24
hello again fellow "Juno-ers" !!! I have this problem that I can't seem to figure out... I have a 512mb dim and a 1g memory card... I don't store much samples on the card coz I save them into the computer for much convenient recording (IMO)... plus you know how long it takes for the G to load up long samples, right? so that would make my card almost empty... on the Juno itself, the existing samples are about 10 mb more or less... one day I forgot my card and recorded on the G (audio)... it's about 2 minutes long... but when I tried to write it on the Juno, it said "user area full" ... I can't seem to find the reason on the manual.. or maybe overlooked at it... can someone please tell me how did this happen? btw, I have a Japanese CF card and a DIM especially recomended by Roland Japan. your inputs are very well appreciated.. thanks in advance :)

Re: about sampling

9 Apr 2010, 07:25
You were likely saving that sample into the internal memory, not the card.

Re: about sampling

9 Apr 2010, 07:32
Yup, he forgot his card, but probably won't do that again.

The user memory is really limited, between a few songs and almost any samples you'll quickly eat up all the space.

If there was any confusion, the DIMM has nothing to do with actually saving your samples. RAM is only temporary storage.

Re: about sampling

9 Apr 2010, 13:00
thanks very much for the quick response guys... from now on I won't forget my card... one itsy bitsy tiny question though:.... if RAM was only for temp storage, why do we need 64, 128 and 512 mb DIMM? .... am I correct to think that DIMM is useless without the CF card....and vice versa?

Re: about sampling

9 Apr 2010, 14:20
for most practical purposes, the ram is useless without a card, since you have no place to store the result of your work. on the other hand, you can use a card alone to store patches, performances and songs.

Re: about sampling

9 Apr 2010, 14:32
now it is clear to me... thanks racoon... and thank you all!!! :)

Re: about sampling

1 May 2010, 05:52
I should have made a new thread but I guess it would fit in here... before I start off, I would like to ask Artemiy how I can donate (even just a little) without using any cards.. coz I don't have one... thanks!!!

... and now, about sampling: I noticed with strings and organs that they use "sample loops"... it's quite amazing how they utilize a small (kilobyte) data into that long smooth sound... my problem is this though: whenever I try to loop a sample,(audio) say, like a straight static sound, I hear this "bump" on the start point of the loop... or is it the end?.. whichever (LOL)... anyway, what I want to do is "smooth the edges"... how can I acheive that?... thank you all for your patience and any idea is very much appreciated... have a wonderful day ahead :)

Re: about sampling

2 May 2010, 18:31
hey, jegoy!
loop techniques is pretty tricky, but in short, it's better discribe visually.... keep in mind that not all sounds is that easy to loop and there's a thing called "crossfade loop" which can help you, but it is not present in fantoms and juno, but present in old roland samplers like s-760 and even s-330(550) i think ( why roland didn't include it in modern samplers???) it is also present in software sample editors like SoundForge...
one more thing is that sometimes it's better to loop one cycle of waveform, sometimes more than one cycle..... it's all up to your ear

Re: about sampling

3 May 2010, 04:21
hey I AM!!!
I think I see what you mean... that visual aid you enclosed was sure a big help... I hope I can do it right...as soon as I get home and to the Juno.. I'm excited... thank you very much indeed!! props to you my good man. :)

Re: about sampling

3 May 2010, 09:05
The zoom feature will really help you with this too. Get to know how to zoom in and out of a sample and toggle back and fourth between start and end points. A good rule of thumb is to try to get the start and end points at the zero point on the screen. (basically right in the middle of the graph.) Sometimes you can do this very quickly and it will sound perfect. Other times you can work on it for the better part of forever and it just won't loop smoothly. I promise you will get better at it with practice though... Good luck!

I AM: You bring up a good point. There are a few options in older samplers that just don't seem to be around much any more. Crossfade looping is available in the MV series, (I think, but I could easily be wrong on this) but I don't understand why they wouldn't include it on the Fantom. Another big one for me is Alternate looping. This was a setting that had the sample play forward, then rversed at the end point, and played forward again at the loop point. This was a great tool that could really help to get a smooth transition on tricky samples. It also allowed for some really unique sounds/samples. This is one that I can't find on anything anymore, but was standard on the earliest samplers. My old Roland S-550 has it and I really miss this feature...
wudsiba
Fantom X6
Audio exp.

Re: about sampling

3 May 2010, 10:37
That's an excellent attachment ` I AM !! I have noticed pops and clicks occurring when working with samples also. Especially when slicing and dicing. Matching up wiggly waveforms as close as possible, will reduce the popping effects from the sample bits, in the waveforms.

+1 for that attachment :)

Re: about sampling

3 May 2010, 12:45
Matching waveforms on the Juno screen can be quite difficult, even zoomed in completely. I've also noticed the start points are sometimes never represented correctly.

In short, if you are doing a lot of loop editing, you might be better off working on your DAW and importing the result. The Juno has all the same capability, but you'll find precise edits(chops, pitching, bpm, etc.) are quicker on a computer.

Also related, when you're working with multisamples and sample patches. You'll often notice the same click in the beginning. In fact, even many of the internal Roland samples are not cut at zero-crossing points!

In this case, there is another trick: set your TVA Attack to 1.

Keep sampling...

Re: about sampling

7 May 2010, 11:04
i'm very pleased you liked the attachment)))

actually the main idea of it was that loop points not nessessary have to be on zero crossings, more important is transition between loop start and loop end

"you'll find precise edits(chops, pitching, bpm, etc.) are quicker on a computer."
i can't agree.... if you're prosessing 100 loops as a batch it is faster and easier on DAW, but if you're working on one or two samples it's easier to do it on hardware sampler\synth and you can be more precise this way

"In this case, there is another trick: set your TVA Attack to 1"
that's a good idea!!!

"Another big one for me is Alternate looping"
yes!!! i can't explain why they quit it... and another two
- a screen where you can see the exact transition between loop start and loop end, just like on my pic
- and sustain loop.... in several devices there could be 2 loops in one sample... this is very useful in some cases.... there is a workaround for this in Juno, but it's painful

have a nice time everyone!!!!!

Re: about sampling

9 May 2010, 05:53
it wasn't as easy I thought it would be... I still hear those clicks... for now I'm using the Juno screen for trying to make a good loop... but "zeroing in" on the desired point could be a pain... my computer is down for the moment... maybe it is better editing on computer :)

Re: about sampling

11 May 2010, 07:05
i thought JG screen is easy to navigate in waveforms.... by the way, can you attach an example of what kind of samples are you trying to loop, as nearly all phrase loops is very easy to loop seamlessly.... but if you're working with individual sounds, some of them are very tricky to loop even on DAW

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